a-helcman Fri, 10/22/2004 - 12:27 Forums: Other usage issueshi, how can i obtain a default deflection for BRepMesh::Mesh algorithm? greetings, adrian gzp (not verified) Mon, 11/29/2004 - 19:12 If the question is still open try to look at source of VrmlConverter_ShadedShape. void VrmlConverter_ShadedShape::Add(...) Log in to post comments
Mon, 11/29/2004 - 19:12
If the question is still open try to look at source of VrmlConverter_ShadedShape.
void VrmlConverter_ShadedShape::Add(...)