Can OpenCascade provide the triangles (mesh) of the model to the user?
And can i modify the mesh vertex point without breaking down the whole system?
Regards,
Mike
Paul Jimenez Mon, 08/03/2009 - 09:46
You can use BRep_Tool::Triangulation to retrieve the triangulation of a Face. You can also use BRep_Builder::UpdateFace to set the triangulation. Check the documentation of Poly_Triangulation to see what you can do with it.
Mon, 08/03/2009 - 09:46
You can use BRep_Tool::Triangulation to retrieve the triangulation of a Face. You can also use BRep_Builder::UpdateFace to set the triangulation. Check the documentation of Poly_Triangulation to see what you can do with it.