
Tue, 01/27/2004 - 21:26
Forums:
I've done lots of fillets and booleans with geometry in different configurations and its crashing alot. Most of the crashes involve filleting or doing booleans (e.g., cuts, fuses) on filleted shapes. I can't build an app with this level of reliability. I'm using the new BRepAlgoAPI_... functions with version 5.0. Any help is much appreciated.
Wed, 01/28/2004 - 15:00
I agree that there are still many problems with the boolean operations, although I don't currently use the filleting operations. I have found, however, that crashing problems are usually eliminated simply by enclosing the CASCADE code in a try/catch block. Granted, this doesn't make the code more successful, but makes your application more stable.