Filleting and Boolean Reliability

I've done lots of fillets and booleans with geometry in different configurations and its crashing alot. Most of the crashes involve filleting or doing booleans (e.g., cuts, fuses) on filleted shapes. I can't build an app with this level of reliability. I'm using the new BRepAlgoAPI_... functions with version 5.0. Any help is much appreciated.

Rob Bachrach's picture

I agree that there are still many problems with the boolean operations, although I don't currently use the filleting operations. I have found, however, that crashing problems are usually eliminated simply by enclosing the CASCADE code in a try/catch block. Granted, this doesn't make the code more successful, but makes your application more stable.