I use BRepAlgoAPI_Fuse to fuse two shapes (e.g. boxes). Although both shape volumes are fused well, their coplanar faces are not (there are "seams" on them). Is there any way how to avoid these "seams"? Or maybe some shape fix after fuse operation?
I was looking also on BRepFeat_Gluer class, but I want to fuse also more complicated shapes than boxes (e.g. box, spheres, tubes, fuses of all of them etc.) and don't know how to generally specify binding faces and edges for the Gluer ...
Thanks in advance for any help