GLSL shader support fails on OSX / OCC 6.7.1


I've tested one of the finest recent additions to OCC on osx 10.8.5 / OCC 6.7.1 and unfortunately GLSL shaders are not working.
I've checked this by running the test harness / DRAWEXE and created an example in pythonocc [1]

My question is, will this important feature be operational in the 6.8.0 release?




Forum supervisor's picture

Dear jelle,
We have checked GLSL Phong program on current development version of OCCT (on OS X (10.6.8 and 10.9.5)) and confirm that the test worked as expected.
Ray-tracing is currently unavailable for OS X, see the issue:

Best regards

jelle's picture

Looking forward to the 6.8.0 release and thanks so much for the feedback / good news...