My name is Ali Nakipoglu. Im an artist and developer.
Currently im researching about Computational Geometry and Constructive Solid Geometry. My aim is to develop a system which i can produce complex generative 3d/2d geometry like on this page:
For this my system can have:
- An underlying framework like OpenCascade or CGAL to allow me to have rich set of functionality and robust foundation
- A simple framework to have dedicated procedures, maybe in chained ProducerModifier fashion
- On top of these a structure to render and maybe to manufacture resulted geometry.
I have some questions in my mind and whatever i research i came confused due to complexity of these subject. Can you please guide me to right direction?
My questions are:
Is OpenCascade is good library for this use?
Im also planning to use Boolean / Kinetic operations, can i use them in realtime/interactive speed?
Is this is possible to use OpenGL as renderer?
Im using Cinder and Openframeworks in my projects? Can they integrate well?
Can i use it on Mac?
Can i work on polygonal mesh?
Did you have any advise regarding to my goal? Any experience or comment of course would be welcome and appreciated.
Thank you so much for you help?