I'm loading an iges file with IGESControl_Reader, meshing each face in the shape with StlTransfer::BuildIncrementalMesh and triangulating with BRep_Tool::Triangulation; visualization is done in my own app.
It seems to work quite good, but with a problem; vertex of triangles do not match along surfaces contact borders and holes appears. see images below:
This is probably due to the fact that I'm triangulating each surface indipendently, but no idea how to do it in a different way.
Any ideas? Hints?
Any help appreciated, thanks!