Has anyone got experience on computing intersections between surfaces or faces or trimming faces/shapes with free form surfaces ? On some of our surface intersections we are getting hard crashes etc using either BRepAlgo_Cut or BRepAlgoAPI_Cut . Replacing the surfaces with more simpler ones removes the crashing. Generally the AlgoAPI seems to be more reliable than Algo. We have tried using some various approximate surfaces but generally this does not help. Currently we are most interested in intersecting ruled surfaces with general BSpline surfaces.
Intersections/ Booleans of free form surfaces