In an earlier topic, I talked with Rob about an aparent memory leak in the BRepAlgoAPI functions. I was wondering if anyone has confronted this bug, or found a way to manage memory so that things don't get out of hand.
I have been trying to write a program that take about 25,000 adjacent BRepPrimAPI_MakeBox's and tries to fuse all of them into one shape. The most that I have gotten to work is roughly 1,250 before I use up my full 1gb of RAM, and about 2.5 gb of swap file space. I need to come up with a more memory efficient solution. If it sounds like something might be wrong in my approach I would be happy to provide explanations and source code to anyone interested in helping me.