Has anyone experience with the MeshVS_NodalColorPrsBuilder and textures? I want to realize spectrum filling between my mesh nodes, so I tried this class. I set UseTexture(true), set the color map with SetColorMap(...) and used the SetTextureCoords() method to specify correspondence between node IDs and texture coordinates. As a result, I just get a white surface, so it looks like my color map is completely ignored.
Has anyone ideas?