I have loaded a BRep file and got a TopoDS_Shape out of it. Now let's say I want to move one TopoDS_Vertex around and afterwards this movement should effect the whole topology automatically (readjusted edges, wires, faces,...). How can I achieve this? I only got the single shapes as copy, by using 'elementsAsList' on the top level shape and now I move only the copy. Do I really have to reconstruct the whole shape after that? I am using the C# wrapper.
Thanks for any help!
Modifying sub shapes of a TopDS_Shape topology (using C# wrapper)