OpenGL Clipping in 3d Viewer

One behaviour which was not happening with Cascade 2.0 and now appears with 3.0 :

Objects are clipped in 3d Viewer.

I've tried to play with myV3d_View->SetZClippingType(V3d_SLICE); OR myV3d_View->SetZClippingType(V3d_OFF);

no change at all.

What was the change with viewers ?

arkoala's picture

Use myV3d_View->SetDepth() instead