Perspective modes

We are using an internal viewer based on the sample code in the toolkit, and have a small issue with the perspective. The way its currently working it appears that the perspective is back-to-front, with the far side of a cube appearing to be wider than the near side. I'm sure there is an easy solution to this but so far we can't find the right function to call.

David

pulsonix's picture

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Our code is largely based around the Viewer3d MFC sample. And when I say the far side appears wider than the near side, it isn't really, the left and right faces of the cube are actually parallel, so it looks more like a engineering drawing projection than a realistic image with perspective which the eye would detect as implying depth.