
Fri, 04/09/2010 - 12:07
Forums:
i want to edit arbitrary vertex of a arbitrary shape just like what has been discussed
here: http://www.opencascade.org/org/forum/thread_14071/
here: http://www.opencascade.org/org/forum/thread_15411/
and here:http://www.opencascade.org/org/forum/thread_14514/
and i can edit vertex on an edge now, use the method in http://www.opencascade.org/org/forum/thread_14071/
thanks for Pawel and all other people contributing for this problem.
but there is a problem, when i move a vertex to another location, previous face(i mean plane here) with this point usually will not be a plane now. thats a problem for both "reshape" or duplicate mechanism. anyone has any idea about this?
thanks for any help.
Fri, 04/09/2010 - 21:06
Hi li,
you could convert your plane into a nurbs curve and then modify the control point.
Pawel
Sat, 04/10/2010 - 04:55
thanks very much Pawel:
its a good idea, i will try it.
however it seems the modified face will be a curved surface, isn't it? if so , what should i do if i want to keep all faces as planes? split the face ? how ? i even don't know which edges form the new faces.