SetAxialScale in 3D but not in 2D


There is a method call SetAxialScale in 3D view but not in 2D view.

Will that be added soon?

If not, is it trivial to add it myself, maybe via OpenGL calls?

I had a look at the code for SetAxialScale for the 3D view, there are many lines of code in there to do a scale transformation.


Stephane Routelous's picture

IMHO, if you want to work with a 2d viewer, use something else than OpenCASCADE.
maybe some changes have been done the last years, but the last time I tried it, I quickly switched to a GDI/MFC solution.
I computed all the display segments with opencascade and send them to an external viewer.