Thu, 04/29/2021 - 13:49
Forums:
Hi,
is there a function equivalent to BRepBuilderAPI_Sewing that allows to merge conincident vertices of several faces without BO (Fuse)? E.g. for two boxes touching at a corner. I tested Sewing of the boxes with non-manifold setting, which works if they touch in an edge, but it does not work for vertex connection.
Best.
Thu, 04/29/2021 - 15:27
You can use BO with gluing option. It will exclude VERTEX/FACE, EDGE/FACE and FACE/FACE intersections. See Documentation.
Draw example:
box a 1 1 1
box b 1 1 1 1 1 1
bglue 2
bfuse r a b
The result has 2 solids with 15 vertices.
Thu, 04/29/2021 - 16:20
Thank you for your advice!
I understood it to mean that BOPAlgo_GlueFull will do VV and VE operation and therefore merging vertices but also coincident edges, correct? I can skip sewing then, can't I?
Thu, 04/29/2021 - 18:29
Apparently yes. Try and see.