Shader Implementation with OpenCascade


I want to write code to sphere drawing by using shaders and bump mapping technique. But I could not find any examples to guide me.

Could anyone help me about that?



jelle's picture

What about shadertoy?

Berkay Elbir's picture

Thanks for reply.
Actually, I am looking for an example of this:
How can I use shaders with OCCT and also bump mapping or texture covering?