Someone know if there is a way to identify a shape, and all subshapes, through save and load operations without OCAF or XDE ?
I need a transient ID that don't change if I do, for example, boolean operations.
1) hash code change through save and load operations
2) I don't want to rebuild all ID's if I make a little modification on a complex shape
3) I don't know if TopExp_Explorer takes care of shapes order through save and load operations
Thanks for reply,