STL & Co

There is an on-going projects on STL and VRML. I would like to know a little bit more about it especially on the way it generates the triangulations... Does it use BRepMesh_IncrementalMesh class ?



Christian CAILLET's picture

These writers are based on BRepMesh::Mesh method, piloted by Deflection criterion.

For more details, the relative packages of these two writers are gathered in toolkit TKSTLVRML, more precisely : for STL, you can see package StlTransfer , and for VRML, you can see package VrmlConverter