
Sat, 07/05/2008 - 06:20
Forums:
How could I do the texture mapping by myself other than AIS_TexturedShape,which seems lack of flexibility. for example, I need to map a texture on a TopoDS_Face of a Box, I want to pick the four vertexs in order and assign each to different texture coordinate? what should i do?
Thu, 04/02/2009 - 13:59
Have you solve it yet? I meet with the same problem.
When I use AIS_TexturedShape to do texture mapping, how to assign different texture coordinate?
Just like OpenGL functions, for example:
glTexCoord2f(0.0f, 1.0f);
Who can help me? Thanks in advance.