when I use BRep_Tool::Triangulation() to get the UV-coordinates for each face of a solid (via UVNodes()), I noticed that for planar faces, the UV-values are in relation to the length and width of the face (i.e. the maximum value of U (V) corresponds to the length (width) of the face). On the other hand, for non-planar faces, the UV-values range from zero to one.
Is it possible to change this behaviour, so that the UV-values for non-planar faces are also in relation to the length and width of the face (measured along the surface)?
Or is there a possiblity to calculate the length of a face along the U- and V-direction (to do the scaling of the UV-values myself)?
The reason for asking is that I want to map a texture on the faces and therefore need the UV-coordinates as absolute values.
Thanks in advance,