I have been experimenting with the projection models, and texture settings in OCC and found something very weird.
I have a V3d_View, where I manually set the Projection and Orientation parameters (through modifying the members of the underlying Visual3d_View class) and I get back more or less the results that I expect. However, if I set the surface details so that it supports the textures, the body I want to show (a cylinder) gets smaller. All the other parameters remain the same! Do any of you know about a bug, where setting the surface details modifies the view orientation and/or projection?
Attached you see a picture with the two different scenarios: the picture is the two views (each of them is of size 1024*768) next to each other.