I am trying to export my geometry to VRML. I am using the code supplied with the ImportExport MFC example. Everything is working, materials are exported successfully.
Now i want to add basic texture exporting support. When i try to add VrmlData_Texture to VrmlData_Appearance, compiler says that VrmlData_Node::Read is abstract. This makes sense since VRML importing is not supported.
If i subclass VrmlData_Texture and override Read with empty read function, will it work?
I am asking this because VrmlData_Texture.hxx is present but VrmlData_Texture.cxx is missing. Are these deliberately not implemented because OpenCascade does not support texture exporting with VRML?
Any help is appreciated.