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Data Structures

Vrml_TextureCoordinate2.hxx File Reference

#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <TColgp_HArray1OfVec2d.hxx>
#include <Standard_Transient.hxx>
#include <Standard_OStream.hxx>

Data Structures

class  Vrml_TextureCoordinate2
 defines a TextureCoordinate2 node of VRML specifying properties of geometry and its appearance. This node defines a set of 2D coordinates to be used to map textures to the vertices of subsequent PointSet, IndexedLineSet, or IndexedFaceSet objects. It replaces the current texture coordinates in the rendering state for the shapes to use. Texture coordinates range from 0 to 1 across the texture. The horizontal coordinate, called S, is specified first, followed by vertical coordinate, T. By default : myPoint (0 0) More...