Not sure if this is a bug, but sometimes, when adding an AIS_ColorScale object, it looks like the text is double printed, not sure what is happening there
Anybody any experiences with this?
It looks like a corrupted OpenGL context state related to texturing. Might be caused by issues with interoperation with another OpenGL engine, in case if viewer is embedded into some external OpenGL GUI.
Fri, 03/31/2023 - 18:38
It looks like a corrupted OpenGL context state related to texturing. Might be caused by issues with interoperation with another OpenGL engine, in case if viewer is embedded into some external OpenGL GUI.