I would like to use OCCT with the Unreal Engine (or possibly similar Cpp-based engines). Would anyone have any advice on how this could be accomplished given that these engines have their own scene graphs and rendering pipelines? Is there a low level in OCCT where one could hope to do a reasonably high performance conversion to the engine's low-level format? If OCCT is not suitable for this kind of integration, are there any suggestions for other geometry kernels which would be?
TIA for any enlightenment,