Is it possible to manage selection and hilight of shape's decomposited nodes (from parent shape) without create specific AIS objects?
I mean the folowing issue.
Here some code.
const TopoDS_Shape &shp = AISCtx()->DetectedShape(); // posible to get decomposed topo object
// AISCtx()->DetectedInteractive(); - this returns hole shape (not decomposed object)
// here I want to hilight or not the node of decomposition (due to my rules).
Also I want to manage selection like detection how I described above.