I'd like to create a custom interactive object displaying a Poly_Triangulation or, generally speakinig, a set of points organized in triangles.
Is there a low level "graphic3d_" (or something) structure suitable for this task or should I display points and/or segments using Graphic3d_ArrayOfPoints and Graphic3d_ArrayOfSegments (or similar stuff) instead? Or should I derive such a custom object directly from MeshVS_Mesh? Is it possible? I don't think Compute() and ComputeSelection() methods are overridable but I'm asking for a friend... :)
Many thanks in advance.