OpenVR Texture Uses Unsupported Format


I'm attempting to use the OpenVR support (using SteamVR and an Oculus Quest 2) in OCCT 7.6.1. I'm using AIS_ViewController and the code below to activate VR rendering:

m_view->ChangeRenderingParams().StereoMode = Graphic3d_StereoMode_OpenVR;

When I launch the application it registers on the VR headset but nothing is rendered, and I get the following error on the console:

compositor Error: Texture uses unsupported format

Does anyone have any clues to address this?

Andrew Short's picture

I think I have solved this - I was running this on a laptop with two GPUs, and I needed to set the application to use the high-performance GPU.