
Thu, 04/25/2024 - 16:51
Forums:
Hello community.
Is there any way to define a texture tiling for a material, without changing all objects linked to the PBR material UVs ?
I'm using a XCAFDoc_VisMaterial object and defines its XCAFDoc_VisMaterialPBR object with textures (diffuse, normal, metallic...) and i would need to tile these textures on each direction independently (height / width).
I can't find any tip on how to achieve this.
Thank you very much ;)
Fri, 04/26/2024 - 15:07
Forgive my message, I understood I have to do this on my shapes through the SetTextureScaleUV method.