Hello. What is the best way to use animation of objects on scene (preferably, AIS_Shape entries)?
I have looked at the mfc-related example, but it was not clear for me. Now I'd like to start from simpler example - move a cyllinder with certain speed to a point and the stop. There are two ways:
1. Use AIS_Animation class ( https://www.opencascade.com/doc/occt-7.3.0/refman/html/class_a_i_s___ani... ). It is unclear how to use it anyway, there are no examples how to use it!
2. Simple use transformation within the thread, like it is described here: https://www.opencascade.com/content/rotating-and-translating-cylinder-3d...