is there a way to update just some AIS_InteractiveObject within an AIS_InteractiveContext when the ->UpdateCurrentViewer() method is called?
In my application upon certain circumstances, I need to call repetitively this method in order to update something that changes its aspect very often (upon mouse movement): if the scene happens to be (very) crowded, the call is (very) time consuming and the update is not smooth, resulting in a certain lag. Is there a way to reduce the amount of objects to be updated in order to keep the drawing time reasonable? Or is there a smarter way to achieve this?
Many thanks in advance.