TKOpenGl Frame Render Graph
Mon, 12/06/2021 - 16:22
This article provides a high-level overview of a frame rendering graph implemented by TKOpenGl (OpenGl_GraphicDriver). Although it is named here as a “graph”, it’s not that flexible and the overall structure looks pretty flat, as could be seen later on diagrams.
Article might be useful to OCCT developers and to advanced OCCT users wanting to learn more about low-level OpenGL rendering aspects of OCCT 3D Viewer, to see a better correlation between high-level (AIS) and low-level (OpenGl) layers, to figure out how and where to implement tricky effects or to understand how to optimize application rendering performance.
