OpenGl resources for custom textures.
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#include <OpenGl_AspectsTextureSet.hxx>
OpenGl resources for custom textures.
◆ OpenGl_AspectsTextureSet()
OpenGl_AspectsTextureSet::OpenGl_AspectsTextureSet |
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inline |
◆ Invalidate()
void OpenGl_AspectsTextureSet::Invalidate |
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inline |
Invalidate resource state.
◆ IsReady()
bool OpenGl_AspectsTextureSet::IsReady |
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const |
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inline |
Return TRUE if resource is up-to-date.
◆ Release()
Release texture resource.
◆ TextureSet()
◆ UpdateRediness()
Update texture resource up-to-date state.
The documentation for this class was generated from the following file: