Open CASCADE Technology 7.8.2.dev
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Iterator through light sources. More...
#include <Graphic3d_LightSet.hxx>
Public Member Functions | |
Iterator () | |
Empty constructor. | |
Iterator (const Graphic3d_LightSet &theSet, IterationFilter theFilter=IterationFilter_None) | |
Constructor with initialization. | |
Iterator (const Handle< Graphic3d_LightSet > &theSet, IterationFilter theFilter=IterationFilter_None) | |
Constructor with initialization. | |
Standard_Boolean | More () const |
Returns TRUE if iterator points to a valid item. | |
const Handle< Graphic3d_CLight > & | Value () const |
Returns current item. | |
void | Next () |
Moves to the next item. | |
Protected Member Functions | |
void | skipFiltered () |
Skip filtered items. | |
Protected Attributes | |
NCollection_IndexedDataMap< Handle< Graphic3d_CLight >, Standard_Size >::Iterator | myIter |
Standard_Integer | myFilter |
Iterator through light sources.
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Empty constructor.
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Constructor with initialization.
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Constructor with initialization.
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Returns TRUE if iterator points to a valid item.
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Moves to the next item.
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Skip filtered items.
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Returns current item.
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protected |
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